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I like this game

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Oooo, This is exciting !  Graphics looking nice, Great that you are using E.B.C. Mode for Graphics.  Have to say I DO like oldschooljoe's suggestion but maybe just have a few "Guest Stars" for Baddies Dracula and Frankenstein, every single screen with a different Baddie might spoil the Illusion - just my Humble Opinion.  Oh...  And Good Luck and Best Wishes as always  :->

Thanks again Wayne.. EBCM is an interesting challenge for me, never worked in this mode until a couple of weeks ago - so it's all pretty new to me.  I've already put in some animation for the lava/firepits - I will add a video in the coming weeks. 

There are plenty of characters I could add to the game, but I won't be overdoing it.  They take up a lot frames of animation and if I had too many it would have to be a cartidge game. 

Quasimodo will probably able to throw things in this game unlike Christmas Caper.  So he may be throwing axes at baddies and the like. This game is a long way off though - it may be next Halloween rather than this one, but I will have to see how things develop.

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Love the use of hi-res mode. Not enough C64 games (that aren't Spectrum ports) use it. Nice to see some none-chunky backgrounds!

Thanks, I'm using Extended Background Colour Mode for this game.  I'm also debating to switch from a single-screen game to either flick screen or scrolling, as the topic came up in a post on facebook, some people like the idea.  Early days though yet and I've not done much other than initial design.  

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Oh, lovely! That makes a lot of sense.

I think flick-sceen sounds great, but I also like progressing through single screen levels too... 

Please put Frankenstein, Dracula, Wolfman, Mummy, etc etc the Famous Characters in there! If possible all Halloween Movie Characters: Chuckie, Jason, Texas guy with the Chainsaw, etc. etc. Am I asking for too much now lol

Thanks, I will bear them in mind, it's all very much early design phase at the moment.  Just thought I'd give people the update of what I'm planning for the future.