Halloween Horror - Update 1


A brief update to Quasimodo's Halloween Horror which is for the most part taking a back seat to other games I am working on, namely Tiki and Hunchback Redux.  However, I did want to refine the background graphics a little bit for the first level.  I am still working on the final design, so nothing you see is definite and can still be changed between now and the finished game.  I am happy enough with the direction they are taking and this game will become a flick-screen platform game, as opposed to the single-screen type in Christmas Caper and Tiki. 

A couple of revised screens from part of the first level are below.  In comparison to previous screens released, you will notice that a lot of the background items, like iron fencing and gravestones etc. rest a little bit further down instead of on top of the grass characters previously.  Also, the base ground colour has been extended across the screen, similar to my other games like Christmas Caper and Tiki.

I've not decided how many screens per level, I will think about it more later in the year.



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